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[SOURCE] Perfect View Angle ESP (All CODs)

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This isn't new in any way but more of an improvement to it. For those who doesn't know what "View Angle" or "Barrel" ESP is, it draws a line from a players eye to where they're looking. Enjoy 8)!

Source:
Code:

void DrawBarrel(int i, float fRange)
{
        trace_t results;
        Vector2 startOut, endOut;
        Vector3 endPos, forward;
        AngleVectors(&cgArray_s->clientInfo[i].playerAngles, &forward, NULL, NULL); //Gets the players forward viewAxis

        Vector3 start = GetTagPos(i, "j_neck");
        Vector3 end = start + (forward * fRange);
       
        CG_LocationalTrace(&results, &start, &end, cgArray_s->clientNum, 0x803003); //Mask will differ depending on the game
       
        endPos = start + (forward * (fRange * results.fraction));

        if (WorldToScreen(start, &startOut.x, &startOut.y) && WorldToScreen(endPos, &endOut.x, &endOut.y))
                DrawLine(startOut.x, startOut.y, endOut.x, endOut.y, &Color(255, 0, 0, 255), R_RegisterMaterial("white", 0), 1);
}

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