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[Release]MW3 PlayFX & Earthquake 1.24

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Hello Guys,
i found this today and thought i would share it, maybe someone finds some cool shit with it :D

Code:

PlayFX:
public static uint PlayFX(float[] Origin, int EffectIndex){
            uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56); //G_Temp
            PS3.WriteInt32(ent + 0xA0, EffectIndex);
            PS3.WriteInt32(ent + 0xD8, 0);
            PS3.WriteFloat(ent + 0x40, 0f);
            PS3.WriteFloat(ent + 0x44, 0f);
            PS3.WriteFloat(ent + 0x3C, 270f);
            return ent;
}

Code:

Earthquake:
public static void Earthquake(int Duration, float[] origin, float radius, float scale){
            int ent = RPC.Call(0x1C0B7C, origin, 0x5F); //G_Temp!
            WriteFloat((uint)ent + 0x5C, radius);
            PS3.WriteFloat((uint)ent + 0x54, scale);
            PS3.WriteFloat((uint)ent + 0x58 , Duration);
            PS3.WriteInt32((uint)ent + 0xD8,0x00);
}

Have Fun with it ;)

Thx to Shark for showing me some stuff :P
I do not allow anyone to post this on another Forum without my permission!

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