Hello Guys,
i found this today and thought i would share it, maybe someone finds some cool shit with it :D
Have Fun with it ;)
Thx to Shark for showing me some stuff :P
I do not allow anyone to post this on another Forum without my permission!
i found this today and thought i would share it, maybe someone finds some cool shit with it :D
Code:
PlayFX:
public static uint PlayFX(float[] Origin, int EffectIndex){
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56); //G_Temp
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}
Code:
Earthquake:
public static void Earthquake(int Duration, float[] origin, float radius, float scale){
int ent = RPC.Call(0x1C0B7C, origin, 0x5F); //G_Temp!
WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58 , Duration);
PS3.WriteInt32((uint)ent + 0xD8,0x00);
}
Thx to Shark for showing me some stuff :P
I do not allow anyone to post this on another Forum without my permission!