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What makes a game fun follow up

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So a couple weeks back I asked the question 'what makes a game fun' What makes a game fun ?
Simple looking question but it's a deep question which is at the core of every successful game. Game designers around the world ask this question when producing a game making a vision of their fun game.

First off thank you for the responds to that thread it was a good read here is the follow up thread. Due to the posts received I decided it was far better to make a new thread on the subject. My original plan was to post a reply with my views on the subject expanding your answers hoping to get a great thread going. However I feel due to the responds received that would be unfair on this subject it earned a far better response.
What I plan on doing is listing all the posts around with my own input on each one. No wrong or right answer on this , so lets get started.

Quote:

Originally Posted by Bassnecter_ View Post
The thrill of it i guess, and the competition.

Thrill of being able to do what you want within the world set out by the designer. I would agree video games give you a degree of freedom not found in any other media form. You can do what you want within a given rule set and are given the tools. Great games give the player all the tools needed and let you get on with it.
Competion side of things is why most games have a reward system built into them.

Quote:

Originally Posted by Madison Taylor View Post
Freedom to do what you want and add to that game. Look at Fallout 3, it was a pretty good game on it's own but you add mods to it and mess around with GECK and make your own player housing etc you're looking at more than 500 hours of play time in the least I must have played it for over 1000 hours now and I'm still not bored. I find RP'ing as a lost survivor in the dc ruins great fun.

Fallout 3 is a game which is a time sink for me. Lovely game gives you the freedom along with a ton of tools to do what you want. The key thing to take away fallout 3 is fun game due to not forcing you to remember a set way of doing but giving you all the tools to complete it. You can do whatever you feel is the best way forward want to charge in all guns firing go ahead.
Want to sneak around you can.
Not all games do this and you can put hours into it, some games are short and do this just as fun.

Quote:

Originally Posted by The Clipse View Post
It's late, but will state what points I think matter and touch on it later today after i sleep :)

Variety: As in it's a difference experience each time you play, or at least feels like it is.
Original: Of-course a game is just a game, i.e. FPS, RPG, etc. but when it's a different beast from the crowd, that's when it's awesome and recognized.
Non-Monotonous: Goes with variety, have it be different/dynamic, no one wants to do the same thing over and over again.
Emotion Catching (I think that's how it would be said??): A story/character that get's the player attached makes the game so much better, it's just hard to describe. It has you wanting more/another game or DLC, something along the line where you get to play more/continuation.

Well, that's my take.


Requote because I finally wrote stuff :)

Enjoyed reading that thanks for the insight :)
You covered a couple things others did not for this going to give you +150 rep.

Quote:

Originally Posted by EvilRip View Post
Watch this


Enjoyed that video thank you

Quote:

Originally Posted by xOH- View Post
The ability to communicate with people in the world you will probably never meet, an outstanding story-line, a successful franchise, integration with other systems, realistic scenarios and sometimes unrealistic ones. Everyone will have a different opinion on this, some games just work :)

So being able to play out a role in which in the real world you are able to :p
You're right on the opinion bit.

Quote:

Originally Posted by Mr.Alfredo View Post
I personally love games where you can upgrade the character/weapons & what not, Games like that are so much fun. Making your player stronger, The more upgrades the better; You know?

Being able to shape your character makes a game fun as you play out the role. Always enjoyed games which give you a degree of freedom.


This is a great video from Extra Credits called Beyond Fun

Think it's worth a watch.

Thank you for reading this thread did take me some time to put it together. If you want to see more like this off me let me know :)

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