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OFW: [TUT] Duke Nukem Forever Game Save Modding (With Pics)

Duke Nukem Forever Game Save Modding


Download My Modded Game Save
Download Link

(Copy protection has been disabled)


What's in it?
  • Unlimited Health
  • Unlimited RPG Ammo
  • Unlimited AT Captain Laser
  • Unlimited Weapon Health
  • Unlimited Trip Mines
  • Unlimited Pipe Bombs
  • All Ego Awards Completed
  • Game 100% Completed
  • And More!


Important Must Read!:
You will take damage but you will not die, even if your EGO bar is empty.
You can die from falling out of the map or from falling damage.
If you die, your God Mode will still be activated.
UNLIMITED AMMO DOES GO AWAY IF YOU REPLENISH YOUR AMMO, TRADE YOUR GUN, OR PICK UP AMMO ON THE GROUND!

Do one of every challenge to unlock trophies:
  • Noms: Eat 10 pieces of food during the SP campaign
  • Extermination: Kill 50 aliens(Will also unlock the following 2 achievements)
    -Annihilation: Kill 100 aliens
    -Nuclear Devastation: Kill 250 aliens
  • Downtown Barrel Beatdown: Kill 10 aliens with tossed objects
  • Judge, Jury, Executioner: Execute 20 aliens
  • Big Guns, Big Ships: Blow up 5 enemy gunships or dropships
  • Baron von Nukem: Shoot down 20 alien fighters
  • Duke Angry, Duke Smash!: Kill 15 aliens with melee attacks while on steroids
  • FBT: Get knocked down 10 times
  • Trapper: Kill 10 aliens with Trip Mines
  • On The Noggin: Kill 30 aliens with headshots
  • Road Rage: Kill 15 aliens with the monster truck
  • Dead Useful: Kill 10 aliens with environmental explosives
  • Freeze Well: Kill 15 frozen aliens
  • Fork The Pork: Kill 6 aliens with the forklift
  • Hippy-Stomper: Foot stomp 12 aliens


Tutorial:
Spoiler:


Duke Nukem Forever Codes: (May or may not work!)
Spoiler:

Duke Nukem Forever
Using Flawless Widescreen, enable the Log console after launching the game (don't put FlawlessWs.exe in the same directory as DukeForever.exe). Type the following commands in the log window:
OPEN [Map Name] - Load a different map. See Duke Nukem Forever#Maps for a list of maps. If the game is stuck, this will usually get it unstuck.
STAT - Gives statistics about engine variables
MEMSTAT - Gives memory statistics
OBJ CLASSES - List classes loaded
OBJ LIST CLASS=<objectclass> - List all objects belonging to the class (if the class isn't specified, lists ALL objects)
OBJ DEPENDENCIES PACKAGE=<package> - Show dependencies of the package (e.g. Engine package)
FLUSH - Crashes game
SAVEGAME - Saves the game (does not work, no CPS file is created)
EXIT - Force close the game

SET Commands
set <class> <property> <number/text/we> - changes settings of a class. Property can be e.g. "health". Example: "set pigcop_grunt health 1" makes all pigcop_grunt in current map health 1. These commands do not persist through map loads.
set engine.playerpawn binfiniteammo true - infinite ammo to all weapons (including weapons that overheat, like turrets, as well as HoloDuke, pipe bombs, trip mines, beer, and steroids)
set Engine.PlayerPawn bGodMode true - Infinite Health and Breath (can still die by crushing and falling out of bounds)
set dngame.playerpawn vehiclepov vpov_firstperson - Change vehicles to First Person View
set dngame.playerpawn bbehindview <true/false> - Change view from third-person to first-person
set dnGame.<Weapon to Change>Pickup InventoryType Class'dnGame.<Weapon You Want>' - Change all weapons from the first variable to be weapons of the second variable
e.g. set dnGame.DevastatorPickup InventoryType Class'dnGame.Nuke' - Change all Devastator pickups to Nuclear Missile Launchers
give dnGame.<Weapon You Want> a better way then changing the pickups. NOTICE! this command must be typed in console!

for example give dngame.nuke

Valid weapon (and item) names:
Code:

Pistol
Pistol_Gold
Shotgun
MachineGun
EnforcerGun
Railgun
RPG
FreezeRay
Devastator
ATLaser
ATCaptainLaser
Nuke
TripMine
WallBomb
PipeBomb
Steroids
Holoduke
Jetpack (press J to activate)

Note: Check Engine.PlayerPawn for some more possible commands and variables.

Editing NPCs and playersEdit
Code:

editactor class=DukePlayer

editactor tag=Casino_FallingElevator_Girl

editactor class=stripper

If you want to find more NPC classes and tags, open editactor window for DukePlayer while looking at some NPC, the name will be under None section in one of the Look* fields.

Binding full console to O key (so FlawlessWidescreen is no longer needed)
Code:

set input O ShowLog
Enabling SOS Console in-game
Once you have the Dev Log window open, type in the following command:
Code:

set input Tilde ShowControls | Type
Press the Tilde key in-game and you get access to the SOS console.

Note: SOS console can't be enabled this way in the latest DNF versions with DLCs installed (Parody Pack and Doctor Who Cloned Me). If you find new way, post it here.

Codes exclusive to the Demo (not anymore, they work once you enable SOS console in full game)
set engine.playerpawn binstagib true - makes all weapons so powerful that they kill with one shot
set Engine.PlayerPawn bGhostMode true - Walk through walls and fly
set Engine.PlayerPawn DefaultFOV 120 - Change FOV
Code:

GOD - god mode
GHOST - noclip mode
FLY - fly mode (clipping)
WALK - walk mode (if ghosting or flying)
ALLAMMO - all weapons and items
PLAYERSONLY - freeze time or unfreeze it
SLOMO <0.1 - INF> - slow/fast motion time (1 = normal time)
BEHINDVIEW 1 - 3rd person view
BEHINDVIEW 0 - 1st person view
KILLALL <destroys all these in a map (like "killall pigcop_grunt" makes all pigcop_grunt vanish)
KILLPAWNS - destroys all pawns (monsters, babes...)
OPEN <map name> - opens a map
SUMMON <class> - )
map mapXX YY - opens map named mapXX on checkpoint YY (e.g. map map04b 06)

List of summons (for SUMMON cheat, incomplete):
Code:

assaulttrooper_grunt
assaulttrooper_captain
pigcop_grunt
pigcop_dualpistol
pigcop_machinegun
pigcop_rpg
pigcop_shotgun
edf_grunt
edf_captain
alienqueen
battlelord_boss
octaking
octababy
pregnator
cycloid
octabrain
biology_generic_poop_a
assaultcommander
enforcer
podgirl
podgirl_HolsomTwin
eggpod
Furniture_Generic_Chair_StripClub
electronics_generic_deskfan
bottles_generic_beerbrown
bottles_generic_champagne
dndecoration
lights_generic_studiospotlight
lights_generic_emergencylight_a
lights_generic_fluorescentlight_inceiling
signs_generic_wallhanging
LabEquipment_Tech_HoseCoupling
Details_Balls_BasketBall
dnControl_Battery_Housing
dnControl_GasTank
Settings_Workout_HandWeights
Containers_Pile_InfiniteAmmo
Furniture_Generic_Chair_Barstool_StripClub
Furniture_Generic_Chair_Office_B
Battery
gascan
Details_Generic_DVD
Details_Generic_Frisbee
Containers_Pile_InfiniteExplosives
Details_Generic_PaperAirplane
Industrial_Generic_ConcreteBlock_A
Details_Generic_Vibrator
aFinalDecoration_DoorBase
dnControl_Ladder
Biology_Generic_AnusDoor
Details_Generic_CondomPacket
DA_HUD_Replace_Locked
dnControl_VentRip_CircularGymVent
Biology_Generic_WallBoobs
dnControl_Copier
Details_Generic_DVDCase
Details_Generic_DrinkCan
Details_Generic_Trophies_EarthSavior
Details_Generic_Trophies_BodyBuilder
Details_Generic_Trophies_ArmWrestling
dnControl_TapPowered_DoorBase
dnControlHelper_WorkoutBench_Bar
Details_Generic_VendSnack
Barrels_Generic
Settings_Workout_BarWeight_100lbs
Details_Generic_CigarettePack
Electronics_Generic_CoffeeMachine
Biology_Generic_AnusDoorFanged
dnControl_NutAndBolt
Electronics_Generic_DVDPlayer
Details_Balls_PoolBall
Electronics_Generic_Microwave
Furniture_Generic_Chair_Tech_B
dnControl_WorkoutBench
dnControl_ElevatorBrake
Settings_LadyKiller_DestructibleVase
Containers_GarbageCan_Medium_Round_Gold
Furniture_Generic_Chair_MakeupChair
Electronics_Generic_EmergencyHatchRelease
Settings_FoodService_FloorFridge_Door
Snack_Popcorn
dnControl_CoinOp_SlotMachine
aFinalDecoration_Switches
dnControl_Chair_Throne
dnControl_CoinOp_Poker
aishield
rat
DUKECLONE
dukeplayer
holoactor
generalgraves
DukesBiggestFan
MILF

Continued:
milf

Stripper - Causes game to crash?

Correction: MILF is Jimmy's mother in the game

You can find more names for summons inside *.dnf files in duke forever\maps directory, just open them with text editor and look for anything that looks like class name. Share your findings here.

Cheat codes - Duke Nukem Wiki


LAST.DCP
Spoiler:
Code:

Class=dnGame.DukePlayer Name=DukePlayer___3
{
TeleportTravel=False
TravelVehicleTag=None
TravelVehicleVelocity=(X=0.000000,Y=0.000000,Z=0.000000)
TravelViewRotation=(Pitch=49152,Yaw=25305,Roll=0)
BladderLevel=10                                //How bad you have to take a piss 
SteroidsDuration=60.000000              //How long steroids last
SteroidsStartTime=142.898590          //The time steroids take to start
DrunkStartTime=250.005386              //Time time it takes to get drunk
DrunkEndTime=320.005371                //Time when your dunk wears off
DrunkLevel=0.000000                          //How drunk you are now
bHasCheatedThisLevel=False              //Selected cheats in the game
SavedGameTimeSeconds=535.996460  //Amount of played time
CheckpointTravelActors=()
bOnSteroids=True                              //On steroids now                                               
Weapon=ATCaptainLaser___2              //Current weapon in hand
SelectedItem=TripMine___3                //Item selected
PreviousWeapon=ATCaptainLaser___2                       
PreviousWeaponForQuickSwitch=RPG___4    //Secondary weapon
Health=2147483648.000000                        //Amount of health you have
HealthCap=2147483648.000000                  //Health Cap
HealthMin=2147483648.000000                  //Mininum health allowed
bHidden=False                                          //Be Invisble ???
bWillTravel=False
Owner=None
TravelLocation=(X=-2.425781,Y=2.469727,Z=85.619812)
TravelRotation=(Pitch=0,Yaw=25305,Roll=0)
PlayerPawnDefaultFOV=120
}
Class=dnGame.RPG Name=RPG___4
{
Ammo=RPGAmmo___9
AmmoLoaded=0                                      //Gun is loaded 0=no 1=yes
bActive=False
Charge=2147483648.000000                    //Amount of ammo in weapon
Health=2147483648.000000                    //Weapon's health
HealthCap=2147483648.000000                //Weapon's health cap
HealthMin=2147483648.000000                //Mininum weapon health allowed
bHidden=True                                        //Gun is invisible ???
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.FortyOunceBeer Name=FortyOunceBeer___1
{
Ammo=FortyOunceBeerAmmo___3
AmmoLoaded=0
bActive=False
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.ATCaptainLaserAmmo Name=ATCaptainLaserAmmo___2
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.ATCaptainLaser Name=ATCaptainLaser___2
{
Ammo=ATCaptainLaserAmmo___2
AmmoLoaded=0
bActive=True
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.RailgunAmmo Name=RailgunAmmo___2
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.RPGAmmo Name=RPGAmmo___9
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.PipeBombAmmo Name=PipeBombAmmo___3
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.PipeBomb Name=PipeBomb___3
{
Ammo=PipeBombAmmo___3
AmmoLoaded=0
bActive=False
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.MachineGunAmmo Name=MachineGunAmmo___37
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.TripMineAmmo Name=TripMineAmmo___3
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.TripMine Name=TripMine___3
{
Ammo=TripMineAmmo___3
AmmoLoaded=0
bActive=False
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.Steroids Name=Steroids___0
{
Ammo=SteroidsAmmo___3
AmmoLoaded=0
bActive=False
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.ShotgunAmmo Name=ShotgunAmmo___15
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.PistolAmmo Name=PistolAmmo___19
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.SteroidsAmmo Name=SteroidsAmmo___3
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.ATLaserAmmo Name=ATLaserAmmo___3
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.Upgrade_HeatVision Name=Upgrade_HeatVision___3
{
bActive=False
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.FortyOunceBeerAmmo Name=FortyOunceBeerAmmo___3
{
Charge=1.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.MightyFoot Name=MightyFoot___3
{
Ammo=DummyInfiniteAmmo___3
AmmoLoaded=0
bActive=False
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=True
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=dnGame.Upgrade_ZoomMode Name=Upgrade_ZoomMode___3
{
bActive=False
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}
Class=Engine.DummyInfiniteAmmo Name=DummyInfiniteAmmo___3
{
Charge=2147483648.000000
Health=2147483648.000000
HealthCap=2147483648.000000
HealthMin=2147483648.000000
bHidden=False
bWillTravel=False
Owner=DukePlayer___3
TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
TravelRotation=(Pitch=0,Yaw=0,Roll=0)
}


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