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Indie Royale: The KISS bundle

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The KISS Bundle - Indie Royale

Pay $2.98 and get:
//N.P.P.D. RUSH// : THE MILK OF
Canyon Capers
Cobi Treasure Deluxe
Glacier 3: The Meltdown
Hostile Waters: Antaeus Rising
Hyper Fighters
Nosferatu: The Wrath of Malachi
Numba Deluxe
Racer 8
RADical ROACH
The Tribloos 2

help me pexploit

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help guide install dlc black ops 2 pexploit

Date and time location changed and don't know why...

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Hey all,

So I wanted to change my psn logo, so I replaced xmb_plugin_normal.rco and this happened:
Screenshot by Lightshot

Can anyone help me to get this to the normal location?

Thanks :)

Far Cry 4 UPDATE 1.06 Download + Debbug Eboots

Expansion required

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So i recently bought a new cid for my CFW but when i go to destiny it says `expansion required` when i try to download it it says that i already have the dlc on 2 other accounts but nobody else knows my account, does that mean that you can only download the expansion pack on 2 different CIDS?

Help please

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I'm looking for somebody in the I'll near to Manchester who could jailbreak my ps3 for me, if anyone knows someone?

Modded Sniper Rifle

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Does anyone know if its possible to change the marksman sniper rifle or any sniper rifle so that it has auto lock-on, when you aim at other players.

I have the LTS tool and i can't seem to find anything in the weapons settings ?

Any help is much appreciated....



Danny

Dark Souls II - Scholar of the First Sin [BLES02135] RTM Tool [1.00] by ciao1102


Black screen emblem loading issue

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Can someone help me out here. I did everything, downloaded the game, installed the latest update (official update 1.09) and also downloaded & installed both compatibility packs. It says its downloading update and transferring content but afterwards the screen goes black with the destiny loading emblem on the right bottom corner just constantly loading

also I can hear the sounds of the game go off and on as if I was having frame drops, do I just need to wait it out since its an online game?

Also, I am on DEX 4.65.2 REBUG w/ Cobra and WebMAN mode enabled

is Trophy hacking Patched?

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it is not working for me. it is Patched?

Strict Nat Type with wired connection?

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So I'm trying to force host on Black ops 2 but it's refusing. I try using gsc menus force host, jewelz super force host, a super force host tool, none of it works. I believe it's because I have a strict Nat type. Don't say it's my internet, I've got xfinity and on the 5 ofw ps3s in my house they all have open NAT on every game and are host half the pub games. But I'm running 4.46 rebug dex and I'm wired to my laptop so I can use tmapi because I can't run an Ethernet chord to my router. I'm guessing this is the reason I have strict but idfk. And if it is the problem how do I fix it. I've fixed it before temporarily but going into MW2 for a minute. But it doesn't work anymore. When I useuper force host (both by myself and with a party of 2-6) I start it and it just sits there either trying to join a lobby, find people, or waiting on host. People don't have a problem joining me in a party or private match, so wtf. I'm sure somebody has had this problem, let's just hope you see my thread! Thanks everybody in advanced.

Banned accounts...

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Hey guys... So... To get right into it, I have missed advanced warfare plenty of times now... But... I recently got one account permantly banned... Which therefore got the rest of my accounts on that os3 banned. Every time I make a new account and sign in and go to play a game it kicks me out and says that "this account (PSN Name Here) is permanently banned from Advanced Warfare" how can I stop this from happening?

Selling Selling TH8 CoC Village

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Hey Guys :)
Im selling my Clash of Clans Village.
Its Townhall 8,Got Pekka,and And a nice 4 Letter Name.
I spend 100€ on Gems for it,so you can still refund them :)
im Selling or Trading the Account, Price is 50$,or an nice things to trade :) im accepting Paypal , or German "PSN Cards".

Pictures of the Village :
Simple File Sharing and Storage.

Simple File Sharing and Storage.

Status : For Sale :)

PS3 to PS4 while temp banned

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So I'm wondering will the ban be undone if i transfer from ps3 to ps4? (Doubt it :p just hoping)

and how many characters can you transfer over?

[1.16/C++] HudElements [SPRX]

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Hey NGU, Here are Ghosts 1.16 HudElements for c++/sprx enjoy!

Code:

#define TOC 0xA7F3C8
struct opd_s
{
    uint32_t sub;
    uint32_t toc;
};

HudElements:
Code:

#define G_LocalizeStringIndex(Text) ((int(*)(const char*))&ParseAddr(0x34348))(Text)
#define G_MaterialIndex(Text) ((int(*)(const char*))&ParseAddr(0x32334))(Text)
#define Leveltime *(int*)(0xDB5D04 + 0x540)
union color_s
{
        struct
        {
                byte r, g, b, a;
        };
        uint rgba;
};

struct hudelem_s
{
        int type;
        float x;
        float y;
        float z;
        int targetEntNum;
        float fontScale;
        float fromFontScale;
        float fontScaleStartTime;
        float fontScaleTime;
        int font;
        int alignOrg;
        int alignScreen;
        color_s color;
        color_s fromColor;
        int fadeStartTime;
        int fadeTime;
        int label;
        int width;
        int height;
        int materialIndex;
        int fromWidth;
        int fromHeight;
        int scaleStartTime;
        int scaleTime;
        float fromX;
        float fromY;
        int fromAlignOrg;
        int fromAlignScreen;
        int moveStartTime;
        int moveTime;
        int time;
        int duration;
        float value;
        int text;
        float sort;
        color_s glowColor;
        int fxBirthTime;
        int fxLetterTime;
        int fxDecayStartTime;
        int fxDecayDuration;
        int soundID;
        int flags;
};

struct game_hudelem_s
{
        hudelem_s elem;
        int clientNum;
        int team;
        int archived;
        int currentShowInKillcam;
};

struct Hud
{
        Hud(game_hudelem_s* Element);
        game_hudelem_s* PrecacheElem(int ClientID);
        void setText(char* Text, int font, float fontScale, float x, float y, int alignOrg, int alignScreen, float sort = 1, byte r = 255, byte g = 255, byte b = 255, byte a = 255);
        void setShader(char* Shader, float x, float y, int width, int height, int alignOrg, int alignScreen, float sort = 0, byte r = 255, byte g = 255, byte b = 255, byte a = 255);
        void ScaleOverTime(int time, float width, float height);
        void setColor(byte r = 255, byte g = 255, byte b = 255, byte a = 255, bool IsGlow = false);
        void moveOverTime(float time);
        void ChangeText(char* Option);
        void ChangeMaterial(char* Text);
        void MoveOverTime(char* axis, float calc, float time);
        void ChangeFontScaleOverTime(int Time, float Scale);
        void FadeOverTime(int time, byte red, byte green, byte blue, byte alpha);
        void TypeWriterText(char* Text, float YPos = 90, float FontScale = 2);
        game_hudelem_s* Element;
};

game_hudelem_s* HudElem_Alloc(int Client, int Team = 0)
{
        game_hudelem_s* Temp = (game_hudelem_s*)0xD87C88;
        for(int i = 0; i < 0x400; i++)
        {
                if(Temp->elem.type == 0)
                        break;
                Temp = (game_hudelem_s*)(0xD87C88 + (i* sizeof(game_hudelem_s)));
                if(i >= 0x3FF)
                        return 0;
        }
        ((void(*)(game_hudelem_s*))&ParseAddr(0x2456D8))(Temp); //HudElem_SetDefaults
        Temp->team = Team;
        Temp->clientNum = Client == -1 ? 0x7FF : Client;
        Temp->archived = true;
        return Temp;
}

Hud::Hud(game_hudelem_s* elem)
{
        Element = elem;
}

game_hudelem_s* PrecacheElem(int ClientID)
{
        return HudElem_Alloc(ClientID);
}

void Hud::setText(char* Text, int font, float fontScale, float x, float y, int alignOrg, int alignScreen, float sort, byte r , byte g, byte b, byte a)
{
        Element->elem.type = 0x1;
        Element->elem.alignOrg = alignOrg;
        Element->elem.alignScreen = alignScreen;
        Element->elem.font = font;
        Element->elem.fontScale = fontScale;
        Element->elem.x = x;
        Element->elem.y = y;
        Element->elem.color.r = r;
        Element->elem.color.g = g;
        Element->elem.color.b = b;
        Element->elem.color.a = a;
        Element->elem.sort = sort;
        Element->elem.text = G_LocalizeStringIndex(Text);
}

void Hud::setShader(char* Shader, float x, float y, int width, int height, int alignOrg, int alignScreen, float sort, byte r, byte g, byte b, byte a)
{
        Element->elem.type = 0x4;
        Element->elem.alignOrg = alignOrg;
        Element->elem.alignScreen = alignScreen;
        Element->elem.x = x;
        Element->elem.y = y;
        Element->elem.color.r = r;
        Element->elem.color.g = g;
        Element->elem.color.b = b;
        Element->elem.color.a = a;
        Element->elem.width = width;
        Element->elem.height = height;
        Element->elem.sort = sort;
        Element->elem.materialIndex = G_MaterialIndex(Shader);
}

void Hud::ScaleOverTime(int time, float width, float height)
{
        Element->elem.fromHeight = Element->elem.height;
        Element->elem.fromWidth = Element->elem.width;
        Element->elem.scaleStartTime = Leveltime;
        Element->elem.scaleTime = time;
        Element->elem.height = height;
        Element->elem.width = width;
}

void Hud::setColor(byte r, byte g, byte b, byte a, bool IsGlow)
{
        if(IsGlow){
                Element->elem.glowColor.r = r;
                Element->elem.glowColor.g = g;
                Element->elem.glowColor.b = b;
                Element->elem.glowColor.a = a;
        }else{
                Element->elem.color.r = r;
                Element->elem.color.g = g;
                Element->elem.color.b = b;
                Element->elem.color.a = a;
        }
}

void Hud::moveOverTime(float time)
{
        Element->elem.fromAlignOrg = Element->elem.alignOrg;
        Element->elem.fromAlignScreen = Element->elem.alignScreen;
        Element->elem.fromX = Element->elem.x;
        Element->elem.fromY = Element->elem.y;
        Element->elem.moveStartTime = Leveltime;
        Element->elem.moveTime = time;
}

void Hud::MoveOverTime(char* axis, float calc, float time)
{
        moveOverTime(time);
        !strcmp(axis, "X") ? Element->elem.x = calc : Element->elem.y = calc;
}

void Hud::ChangeText(char* Text)
{
        Element->elem.text = G_LocalizeStringIndex(Text);
}

void Hud::ChangeMaterial(char* Text)
{
        Element->elem.materialIndex = G_MaterialIndex(Text);
}

void Hud::ChangeFontScaleOverTime(int Time, float Scale)
{
        Element->elem.fromFontScale = Element->elem.fontScale;
        Element->elem.fontScaleStartTime = Leveltime;
        Element->elem.fontScaleTime = Time;
        Element->elem.fontScale = Scale;
}

void Hud::FadeOverTime(int time, byte red, byte green, byte blue, byte alpha)
{
        Element->elem.fromColor = Element->elem.color;
        Element->elem.fadeStartTime = Leveltime;
        Element->elem.fadeTime = time;
        Element->elem.color.r = red;
        Element->elem.color.g = green;
        Element->elem.color.b = blue;
        Element->elem.color.a = alpha;
}

void Hud::TypeWriterText(char* Text, float YPos, float FontScale)
{
        Hud(Element).setText(Text, 3, FontScale, 320, YPos, 0x5, 0x1, 1);
        Hud(Element).setColor(128, 0, 128, 255, true);
        Element->elem.fxBirthTime = Leveltime;
        Element->elem.fxLetterTime = 100;
        Element->elem.fxDecayStartTime = 7000;
        Element->elem.fxDecayDuration = 1000;
        Element->elem.flags |= 0x4;
}

How To Use:
Code:

game_hudelem_s* ExampleShader[12];
game_hudelem_s* ExampleText[12];

void StoreHuds(int client)
{
        WriteByte(0x34348 + 0x48, 0x41);
        ExampleShader[client] = PrecacheElem(client);
        ExampleText[client] = PrecacheElem(client);
        Hud(ExampleShader[client]).setShader("white", 220, 0, 200, 600, 0, 0, 0, 0, 0, 0, 180);
        Hud(ExampleText[client]).setText("Example", 1, 2, 250, 50, 5, 0, 0, 255, 255, 255, 255);
}


Bypass for 3socks money bypass!

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When you drop bags from 3socks online trainer, maze bank tends to take the money away after a certain amount of hours.

This is the way to bypass it.....

Step 1: collect the money

Step 2: rob a store

Step 3: bank the money

DONE! I have tested it and it works :)

Adversary Modes, Daily Objectives and More New Updates Also Coming to GTA Online

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Next week, Heists will deliver a brand new gameplay experience to GTA Online, offering players the chance to team up to take down big scores. Alongside this massive new addition comes a range of new features and enhancements to make the entire GTA Online experience bigger and deeper. Adversary Modes bring three new kinds of competition to GTA Online while new Daily Objectives and other Freemode activities bring new life to the hectic streets of Los Santos and Blaine County. Here's a rundown of just some of the new features and additions launching next week alongside Heists that will continue to expand and augment the world of Grand Theft Auto Online.

NEW ADVERSARY MODES

These brand new player vs. player modes bring a range of intense new competitive challenges to GTA Online. Adversary Modes will unlock as players progress through Heists.




Come Out To Play
A team of three Runners just trying to make it home, and a team of Hunters are out for blood. Runners are well-armed but limited to movement by foot, while the opposition wield free-aim shotguns and ride motorbikes or ATVs. Hunters must stay on their bikes and have access to unlimited lives, while the Runners have just one life but all their weapons available to pick off the Hunters at will.



Siege Mentality
Up to four players stand their ground, outnumbered but not outgunned as they fight to survive against up to 6 determined attackers in a location defense mode, GTA style. Attackers have unlimited lives but fight only with sawn-off shotguns. Defenders have full use of all their weapons.


Hasta La Vista
The chase is on as Truckers in big rig cabs hunt down a team of Cyclists. The Cyclists' goal is simple: reach the final checkpoint without getting crushed under the wheels of the pursuing trucks. Without traditional weapons the Truckers must rely solely on their vehicles to crush the Cyclists. Meanwhile, the Cyclists must harness the maneuverability and acceleration of their bikes to evade the trucks, while keeping an eye over their shoulder. If one of the Cyclists reaches the checkpoint, the Cyclists win. If all Cyclists are terminated, the Truckers prevail.

Daily Objectives
The Los Santos daily hustle just got a little more lucrative. Whether you tend towards Jobs or free-form activities, Daily Objectives will give you a rotating series of challenges to take on for GTA$ rewards. With three new objectives per day, players can stack up challenges over consecutive days to earn bonuses of up to $500,000.


New Freemode Activities
You and your fellow players also have new opportunities for cash and RP rewards with new activities added to the world in Freemode. Be on the lookout for calls from Lester, who may need help to distract the cops in a specific area while Lester’s accomplices finish their criminal business. Lamar may call looking for help destroying a vehicle or two, while Trevor and Ron need occasional help picking their business rival’s planes out of the sky. Along with GTA$ and RP bonuses, there are all-new Awards available for completing these challenges with style.

There's also a new in-game Email notification system that will allow you to contact and message any of your GTA Online friends, no matter what session they’re in - as well as a host of new Awards that yield new items including exclusive t-shirts and car modifications.

Everything detailed here will be added to GTA Online for consoles in tandem with Heists on March 10th and on day one for PC when it launches on April 14. Stay tuned to the Newswire for more news, including our suggestions on how you can ready your crew to take down scores when Heists launch next week.

[1.16/C++] Script Thread

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Hey NGU, Here are some C++ Scripts for Ghosts 1.16 Enjoy!

TOC: = 0xA7F3C8

opd_s:
Spoiler:

Code:

struct opd_s
{
    uint32_t sub;
    uint32_t toc;
};



Dvar_GetBool:
Spoiler:

Code:

opd_s ParseAddr(int Address)
{
        opd_s GLS = { Address, 0xA7F3C8 };
        return GLS;
}
#define Dvar_GetBool(dvar) ((bool(*)(const char*))&ParseAddr(0x04CE50C))(dvar)



SV_GameSendServerCommand:
Spoiler:

Code:

opd_s ParseAddr(int Address)
{
        opd_s GLS = { Address, 0xA7F3C8 };
        return GLS;
}
#define SV_GameSendServerCommand(client, type, text) ((void(*)(int, int, const char*))&ParseAddr(0x672444))(client, type, text)



Useful SV_GameSendServerCommands:
Spoiler:

Code:

void iPrintln(int client, char* text)
{
        char buf[100];
        strcpy(buf, "f "");
        strcat(buf, text);
        SV_GameSendServerCommand(client, 0, buf);
}
void iPrintlnBold(int client, char* text)
{
        char buf[100];
        strcpy(buf, "c "");
        strcat(buf, text);
        SV_GameSendServerCommand(client, 0, buf);
}
void SetVision(int client, char* Vision)
{
        char buf[100];
        strcpy(buf, "J "");
        strcat(buf, Vision);
        SV_GameSendServerCommand(client, 0, buf);
}



cl_ingame:
Spoiler:

Code:

bool InGame()
{
        if (*(char*)0x2357DF0 != 1)
                return false;
        return true;
}



Get Name: (All Clients)
Spoiler:

Code:

char byteArray[100];
char* ReadBytes(int address, int length)
{
        for (int i = 0; i < length; i++)
        {
                byteArray[i] = *(char*)(address + (i));
        }
        return byteArray;
}
char returnRead[100];
char* ReadString(int address)
{
        memset(&returnRead[0], 0, sizeof(returnRead));
        int strlength = 100;
        char* StrBytes = ReadBytes(address, strlength);
        for (int i = 0; i < strlength; i++)
        {
                if (StrBytes[i] != 0x00)
                        returnRead[i] = StrBytes[i];
                else
                        break;
        }
        return returnRead;
}
char* getClientName(int clientIndex)
{
        char* Name = ReadString((0xF47A1C + (clientIndex * 0x3700)));
        if(!strcmp(Name, ""))
        {
                return "Not Connected";
        }
        else
        {
                return Name;
        }
}



God Mode:
Spoiler:

Code:

bool GM[12];
void GodMode(int client)
{
        if(!GM[client])
        {
                *(char*)(0xE04B2A + (0x280 * client)) = 0x0FFFFFFF;
                iPrintln(client, "God Mode ^2ON");
                GM[client] = true;
        }
        else
        {
                *(char*)(0xE04B2A + (0x280 * client)) = 0x64000000;
                iPrintln(client, "God Mode ^1OFF");
                GM[client] = false;
        }
}



Infinite Ammo:
Spoiler:

Code:

bool IA[12];
void InfiniteAmmo(int client)
{
        if(!IA[client])
        {
                *(char*)(0xF44EDA + (0x3700 * client)) = 0x0FFFFFFF;
                *(char*)(0xF44EEA + (0x3700 * client)) = 0x0FFFFFFF;
                *(char*)(0xF44ECA + (0x3700 * client)) = 0x0FFFFFFF;
                *(char*)(0xF44EBA + (0x3700 * client)) = 0x0FFFFFFF;
                *(char*)(0xF44EFA + (0x3700 * client)) = 0x0FFFFFFF;
                iPrintln(client, "Infinite Ammo ^2ON");
                IA[client] = true;
        }
        else
        {
                *(char*)(0xF44EDA + (0x3700 * client)) = 0x00, 0x00, 0x00, 0x64;
                *(char*)(0xF44EEA + (0x3700 * client)) = 0x00, 0x00, 0x00, 0x64;
                *(char*)(0xF44ECA + (0x3700 * client)) = 0x00, 0x00, 0x00, 0x64;
                *(char*)(0xF44EBA + (0x3700 * client)) = 0x00, 0x00, 0x00, 0x64;
                *(char*)(0xF44EFA + (0x3700 * client)) = 0x00, 0x00, 0x00, 0x64;
                iPrintln(client, "Infinite Ammo ^1OFF");
                IA[client] = false;
        }
}



mFlags: (NoClip, UFO, Freeze)
Spoiler:

Code:

bool NC[12];
void NoClip(int client)
{
        if(!NC[client])
        {
                *(char*)(0xF47C9F + (0x3700 * client)) = 0x01;
                iPrintln(client, "No Clip ^2ON");
                NC[client] = true;
        }
        else
        {
                *(char*)(0xF47C9F + (0x3700 * client)) = 0x00;
                iPrintln(client, "No Clip ^1OFF");
                NC[client] = false;
        }
}
bool UFO[12];
void UFOMode(int client)
{
        if(!UFO[client])
        {
                *(char*)(0xF47C9F + (0x3700 * client)) = 0x02;
                iPrintln(client, "UFO Mode ^2ON");
                UFO[client] = true;
        }
        else
        {
                *(char*)(0xF47C9F + (0x3700 * client)) = 0x00;
                iPrintln(client, "UFO Mode ^1OFF");
                UFO[client] = false;
        }
}
bool Freeze[12];
void FreezePlayer(int client)
{
        if(!Freeze[client])
        {
                *(char*)(0xF47C9F + (0x3700 * client)) = 0x04;
                iPrintln(client, "^1Frozen");
                Freeze[client] = true;
        }
        else
        {
                *(char*)(0xF47C9F + (0x3700 * client)) = 0x00;
                iPrintln(client, "^2Unfrozen");
                Freeze[client] = false;
        }
}



Uav:
Spoiler:

Code:

bool CU[12];
void Uav(int client)
{
        if(!CU[client])
        {
                *(char*)(0x140A3A + (0x3700 * client)) = 0x02;
                iPrintln(client, "Uav ^2ON");
                CU[client] = true;
        }
        else
        {
                *(char*)(0x140A3A + (0x3700 * client)) = 0x01;
                iPrintln(client, "Uav ^1OFF");
                CU[client] = false;
        }
}



Useful Links:
HudElements
[1.16/C++] Button Monitoring [SPRX]

About heists!

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When the update has been released I would advise everyone to delete the 'update.rpf' & custom 'eboot.bin' file before updating to the heists update on Tuesday.

:)

[1.16/C++] Button Monitoring [SPRX]

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Hey NGU, Here is Ghosts 1.16 Button Monitoring for c++/sprx Enjoy!

Buttons:
Code:

enum Buttons
{
    X = 1024,
        Square = 48,
        L1 = 526336,
        L2 = 32768,
        L3 = 8194,
        R1 = 1,
        R2 = 16384,
        R3 = 67108868,
        Crouch = 512,
        Prone = 256,
    CrouchAndR2 = Crouch + R2,
    StartButton = 8388608,
};

Detect Button:
Code:

bool DetectBtn(int clientIndex, Buttons Btn)
{
        return *(int*)0xF47CB0 + (clientIndex * 0x3700) == Btn;
}

Credits:
Code:

MegaMister
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